PROGRAMLAR SCRIPTLER KODLAR HABERLER İLETİŞİM
Arşivimde ara Program Script Hazırkod
Ara
ÜYELİK AKTİVASYONU HABERLER WEBMASTER ARAÇLARI SİTENE EKLE REKLAM VER İLETİŞİM
    Program : 12799 Adet  |  Script : 5 Adet  |  Hazırkod : 2748 Adet  |  Haber : 211 Adet
HAZIR KODLAR
ADO.NET - ADO
ASP
ASP.NET
C #
C ++
CGI
COMPONENT
DATABASE
DELPHI
FLASH
HTML
JAVA - JSP
JAVA SCRIPT
PASCAL
PERL
PHP
VISUAL BASIC
VISUAL BASIC.NET
WML
XML
 
İNTERNET PAKETLERİ
ADSL BAŞVURU
SMİLE BAŞVURU
TURK.NET BAŞVURU
TELLCOM İNTERNET PAKETİ
SUPERONLİNE BAŞVURU
TTNET İŞYERİM PAKETİ
TTNET VİTAMİN PAKETİ
 
SCRIPTLER
AJAX SCRIPTLERI
ASP SCRIPTLERI
ASP.NET SCRIPTLERI
C # SCRIPTLERI
C ++ SCRIPTLERI
DELPHI SCRIPTLERI
JAVA - JSP SCRIPTLERI
JAVA SCRIPT SCRIPTLERI
MIRC - IRC SCRIPTLERI
PERL SCRIPTLERI
PHP SCRIPTLERI
VISUAL BASIC SCRIPTLERI
 
İSTATİSTİK
Tekil [Bugün] : 42  
Çoğul [Bugün] : 137  
Tekil [Genel] : 232.762  
Çoğul [Genel] : 2.603.516  
 


C++ tan 3d ekran koruyucu
Açıklama :
göksudan Kadir tekrar bir mükemmel kod
 
ARKADAŞINA GÖNDER HEPSİNİ SEÇ

#include <windows.h>
#include <glgl.h>
#include <glglu.h>
#include <glglaux.h>
#include <stdio.h>
#include <math.h>

HDChDC=NULL;
HGLRChRC=NULL;
HWNDhWnd=NULL;
HINSTANCEhInstance;

boolkeys[256];
boolactive=TRUE;
boolfullscreen=TRUE;

GLint base,loop;
GLuint texture[14];
GLUquadricObj *Obiekt1;

GLfloat roll,roll2;
GLfloat step=0.01f;
GLfloat step2=0.3f;
GLfloat rotate, rotateobiekt1,rotateobiekt2;
GLfloat angle,rotsat;
GLfloat RotateWenus;
GLfloat x,y;

GLfloat LightAmbient[]={ 0.05f, 0.05f, 0.05f, 1.0f };
GLfloat LightDiffuse[]={ 0.8f, 0.8f, 0.8f, 1.0f };
GLfloat LightPosition[]={ 10.0f, -10.0f, 10.0f, 1.0f };
GLfloat LightAmbient2[]={ 0.9f, 0.9f, 0.9f, 1.0f };

GLfloatroo;
GLfloatro;
GLfloatro2;
GLfloatalpha;
GLfloatalphaplus=0.0003f;

char *text_display[7] =
{
" Ekran koruyucu tansalic@walla.com",
" Hepiniz hos geldiniz...",
" Bu proje benim ilk ekran koruyucu calismamdir",
" umarim begenir dostlarinizada hediye edersiniz",
" SAYGILARIMLA !!!",
" tansalic@walla.com",
""
};
int Tekst = 0;
int TextSync = 0;

LRESULTCALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

void Build_font(void)
{
int i;
float cx;
float cy;
base = glGenLists(256);
glBindTexture(GL_TEXTURE_2D, texture[4]);
for (i=0 ; i<256 ; i++) {
cx = float(i%16)/16.0f;
cy = float(i/16)/16.0f;
glNewList(base+i,GL_COMPILE);
glBegin(GL_QUADS);
glTexCoord2f(cx,1-cy-0.0625f);
glVertex2i(0,0);
glTexCoord2f(cx+0.0625f,1-cy-0.0625f);
glVertex2i(16,0);
glTexCoord2f(cx+0.0625f,1-cy);
glVertex2i(16,16);
glTexCoord2f(cx,1-cy);
glVertex2i(0,16);
glEnd();
glTranslated(10,0,0);
glEndList();
}
}


void KillFont(void)
{
glDeleteLists(base, 256);
}

void glPrint(GLint x, GLint y, char* string, int set)
{
if (set > 1) set = 1;
glBindTexture(GL_TEXTURE_2D, texture[4]);
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0,640,0,480,-100,100);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslated(x,y,0);
glListBase(base-32+(128*set));
glCallLists(strlen(string),GL_BYTE,string);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glEnable(GL_DEPTH_TEST);
}
void Swiatlo(void)
{
glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient2);

glLightfv(GL_LIGHT1, GL_AMBIENT, LightAmbient);
glLightfv(GL_LIGHT1, GL_DIFFUSE, LightDiffuse);
glLightfv(GL_LIGHT1, GL_POSITION,LightPosition);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT2);
glEnable(GL_LIGHTING);
glEnable(GL_COLOR_MATERIAL);
}

AUX_RGBImageRec *LoadBMP(char *Filename)
{
FILE *File=NULL;
if (!Filename)
{
return NULL;
}
File=fopen(Filename,"r");
if (File)
{
fclose(File);
return auxDIBImageLoad(Filename);
}
return NULL;
}
int LoadTextures()
{
int Status = FALSE;
AUX_RGBImageRec *TextureImage[14];
memset(TextureImage, 0, sizeof(void *)*14);
if ( (TextureImage[0]=LoadBMP("kosmos.bmp")) &&
(TextureImage[1]=LoadBMP("belka.bmp")) &&
(TextureImage[2]=LoadBMP("ziemia.bmp"))&&
(TextureImage[3]=LoadBMP("ksiezyc.bmp"))&&
(TextureImage[4]=LoadBMP("fonty.bmp")) &&
(TextureImage[5]=LoadBMP("mars.bmp")) &&
(TextureImage[6]=LoadBMP("wenus.bmp")) &&
(TextureImage[7]=LoadBMP("merkury.bmp")) &&
(TextureImage[8]=LoadBMP("satelitemaska.bmp")) &&
(TextureImage[9]=LoadBMP("satelite.bmp")) &&
(TextureImage[10]=LoadBMP("saturnmaska.bmp")) &&
(TextureImage[11]=LoadBMP("saturn.bmp")) &&
(TextureImage[12]=LoadBMP("space.bmp")) &&
(TextureImage[13]=LoadBMP("sun.bmp")))
{
Status=TRUE;

glGenTextures(14, &texture[0]);
for(loop=0;loop<14;loop++)
{
glBindTexture(GL_TEXTURE_2D, texture[loop]);

gluBuild2DMipmaps(GL_TEXTURE_2D, 3,TextureImage[loop]->sizeX, TextureImage[loop]->sizeY, GL_RGB, GL_UNSIGNED_BYTE, TextureImage[loop]->data);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
}
for(loop=0;loop<14;loop++)
{
if (TextureImage[loop])
{
if (TextureImage[loop]->data)
free(TextureImage[loop]->data);
free(TextureImage[loop]);
}
}
}
return Status;
}

GLvoid ReSizeGLScene(GLsizei width, GLsizei height)
{
if (height==0)
{
height=1;
}

glViewport(0,0,width,height);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}

int InitGL(GLvoid)
{
if(!LoadTextures())
return FALSE;
Swiatlo();
Build_font();

glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glShadeModel(GL_SMOOTH);
glEnable(GL_TEXTURE_2D);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);

Obiekt1=gluNewQuadric();
gluQuadricTexture(Obiekt1, GLU_TRUE);
gluQuadricDrawStyle(Obiekt1, GLU_FILL);

return TRUE;
}

GLint DrawGLScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(0,0,10, 0,0,0, 0,1,0);



glDisable(GL_LIGHTING);
glTranslatef(0,0,-1);
glRotatef(20,-1,0,0);
glRotatef(rotate,0,0,1);
glRotatef(rotate, 0,1,0);

glBindTexture(GL_TEXTURE_2D, texture[0]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f , roll + 0.0f); glVertex3f(-10.1f, -10.1f, 0.0);
glTexCoord2f(6.0f , roll + 0.0f); glVertex3f(10.1f, -10.1f, 0.0);
glTexCoord2f(6.0f, roll + 6.0f); glVertex3f(10.1f, 10.1f, 0.0);
glTexCoord2f(0.0f, roll + 6.0f); glVertex3f(-10.1f, 10.1f, 0.0);
glEnd();

glEnable(GL_LIGHTING);



glLoadIdentity();
glBindTexture(GL_TEXTURE_2D, texture[5]);
glTranslatef(-2.6f,-1.8f,-5);
glRotatef(90,1,0,0);
glRotatef(rotateobiekt2,0,0,1);
gluSphere(Obiekt1, 0.9, 20,20);



glLoadIdentity();
glTranslatef(4.5,3.5,-10);
glBindTexture(GL_TEXTURE_2D, texture[7]);
glRotatef(rotateobiekt2,1,1,0);
gluSphere(Obiekt1, 0.1,20,20);

glLoadIdentity();
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glEnable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glTranslatef(0,0,-4);
glTranslatef(0,-1.5,0);

glDisable(GL_LIGHT1);
glEnable(GL_LIGHT0);


glBegin(GL_QUADS);
glTexCoord2f(-roll2 +0.0f , 0.0); glVertex3f(-3.1f, -0.2f, 0.0);
glTexCoord2f(-roll2 +1.0f , 0.0); glVertex3f(3.1f, -0.2f, 0.0);
glTexCoord2f(-roll2 +1.0f, 1.0); glVertex3f(3.1f, 0.2f, 0.0);
glTexCoord2f(-roll2 +0.0f, 1.0); glVertex3f(-3.1f, 0.2f, 0.0);
glEnd();

glPrint(100,20,text_display[Tekst],1);

glDisable(GL_LIGHT0);
glEnable(GL_LIGHT1);

glDisable(GL_BLEND);
glBindTexture(GL_TEXTURE_2D, texture[2]);
glTranslatef(0.0f,1.3f, -4.0f);
glRotatef(rotateobiekt1,0,1,0);
glRotatef(-75,1,0,0);
gluSphere(Obiekt1,0.7,20,20);

glTranslatef(1,0,0.5);
glBindTexture(GL_TEXTURE_2D, texture[3]);
glRotatef(rotateobiekt1,1,1,1);
gluSphere(Obiekt1,0.1,20,20);

glLoadIdentity();
glDisable(GL_LIGHTING);
glTranslatef(0.60f, 0.35f,-2.8f);
glRotatef(20,0,0,1);

glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_ZERO);
glBindTexture(GL_TEXTURE_2D, texture[10]);
glScalef(0.1f,0.1f,0.1f);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();

glBlendFunc(GL_ONE, GL_ONE);


glBindTexture(GL_TEXTURE_2D, texture[11]);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);

glLoadIdentity();
glDisable(GL_LIGHTING);
glTranslatef(-0.7f,0.5f,-3.0f);
glRotatef(rotsat,0,0,1);

glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
glBlendFunc(GL_DST_COLOR, GL_ZERO);
glBindTexture(GL_TEXTURE_2D, texture[8]);
glScalef(0.1f,0.1f,0.1f);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();

glBlendFunc(GL_ONE, GL_ONE);

glBindTexture(GL_TEXTURE_2D, texture[9]);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);

glLoadIdentity();

glTranslatef(1.8f, 1.0f, -8);

glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glColor4f(1,1,1, alpha);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);

glRotatef(ro2,0,0,1);
glBindTexture(GL_TEXTURE_2D, texture[12]);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();

glRotatef(ro,0,0,1);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();

glDisable(GL_BLEND);
glColor4f(1,1,1,1);


alpha+=alphaplus;

if(alpha>0.5)
alphaplus=-alphaplus;
if(alpha<0.0)
alphaplus=-alphaplus;

ro2+=0.1f;
ro+=0.05f;

glLoadIdentity();
glTranslatef(-0.7f, 0.7f, -1 );

glDisable(GL_LIGHTING);
glEnable(GL_BLEND);

glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(0.9f, 0.1f, 0.9f, 1);

glBindTexture(GL_TEXTURE_2D, texture[13]);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glColor4f(1,1,1,1);
glDisable(GL_BLEND);

glLoadIdentity();

glTranslatef(0.4f, -0.2f, -1);
glScalef(0.2f, 0.2f, 0.2f);

glDisable(GL_LIGHTING);
glEnable(GL_BLEND);

glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glColor4f(0.1f, 0.99f, 0.4f, 0.5f);

glBindTexture(GL_TEXTURE_2D, texture[13]);

glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();


glRotatef(roo,0,0,1);

glBindTexture(GL_TEXTURE_2D, texture[13]);
glBegin(GL_QUADS);
glTexCoord2f(0.0 , 0.0); glVertex3f(-1.0, -1.0, 0.0);
glTexCoord2f(1.0 , 0.0); glVertex3f(1.0, -1.0, 0.0);
glTexCoord2f(1.0, 1.0); glVertex3f(1.0, 1.0, 0.0);
glTexCoord2f(0.0, 1.0); glVertex3f(-1.0, 1.0, 0.0);
glEnd();
glColor4f(1,1,1,1);
glDisable(GL_BLEND);


roo+=0.1f;
if(roo>360)
roo=0.0f;



rotsat+=0.1f;
if(rotsat>360)
rotsat=0;


RotateWenus+=0.2f;
if(RotateWenus>360)
RotateWenus=0;

TextSync++;
if (TextSync > 600)
{
TextSync = 0;
Tekst++;
}
if (Tekst > 6)
Tekst = 0;

rotateobiekt1+=step2;
rotateobiekt2+=0.05f;

rotate+=step;
if(rotate>12)
step=-step;
if(rotate<-12)
step=-step;

roll+=0.002f;
if(roll>1.0f)
roll-=1.0f;


roll2+=0.0005f;

if(roll2>1.0f)
roll2-=1.0f;


return TRUE;
}



GLvoid KillGLWindow(GLvoid)
{
gluDeleteQuadric(Obiekt1);
KillFont();
if (fullscreen)
{
ChangeDisplaySettings(NULL,0);
ShowCursor(TRUE);
}

if (hRC)
{
if (!wglMakeCurrent(NULL,NULL))
{
MessageBox(NULL,"Release Of DC And RC Failed.","Kapatma Hatası",MB_OK | MB_ICONINFORMATION);
}

if (!wglDeleteContext(hRC))
{
MessageBox(NULL,"Release Rendering Context Failed.","Kapatma Hatası",MB_OK | MB_ICONINFORMATION);
}
hRC=NULL;
}

if (hDC && !ReleaseDC(hWnd,hDC))
{
MessageBox(NULL,"Release Device Context Failed.","Kapatma Hatası",MB_OK | MB_ICONINFORMATION);
hDC=NULL;
}

if (hWnd && !DestroyWindow(hWnd))
{
MessageBox(NULL,"Could Not Release hWnd.","Kapatma Hatası",MB_OK | MB_ICONINFORMATION);
hWnd=NULL;
}

if (!UnregisterClass("OpenGL",hInstance))
{
MessageBox(NULL,"Could Not Unregister Class.","Kapatma Hatası",MB_OK | MB_ICONINFORMATION);
hInstance=NULL;
}

}


BOOL CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
{
GLuintPixelFormat;
WNDCLASSwc;
DWORDdwExStyle;
DWORDdwStyle;
RECTWindowRect;
WindowRect.left=(long)0;
WindowRect.right=(long)width;
WindowRect.top=(long)0;
WindowRect.bottom=(long)height;

fullscreen=fullscreenflag;

hInstance= GetModuleHandle(NULL);
wc.style= CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
wc.lpfnWndProc= (WNDPROC) WndProc;
wc.cbClsExtra= 0;
wc.cbWndExtra= 0;
wc.hInstance= hInstance;
wc.hIcon= LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor= LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground= NULL;
wc.lpszMenuName= NULL;
wc.lpszClassName= "OpenGL";

if (!RegisterClass(&wc))
{
MessageBox(NULL,"Failed To Register The Window Class.","Hata",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if (fullscreen)
{
DEVMODE dmScreenSettings;
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
dmScreenSettings.dmSize=sizeof(dmScreenSettings);
dmScreenSettings.dmPelsWidth= width;
dmScreenSettings.dmPelsHeight= height;
dmScreenSettings.dmBitsPerPel= bits;
dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;


if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{

if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By Your Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen=FALSE;
}
else
{

MessageBox(NULL,"Program Şimdi Kapatılıyor.","Hata",MB_OK|MB_ICONSTOP);
return FALSE;
}
}
}

if (fullscreen)
{
dwExStyle=WS_EX_APPWINDOW;
dwStyle=WS_POPUP;
ShowCursor(FALSE);
}
else
{
dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
dwStyle=WS_OVERLAPPEDWINDOW;
}

AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);

if (!(hWnd=CreateWindowEx(dwExStyle,
"OpenGL",
title,
dwStyle |
WS_CLIPSIBLINGS |
WS_CLIPCHILDREN,
0, 0,
WindowRect.right-WindowRect.left,
WindowRect.bottom-WindowRect.top,
NULL,
NULL,
hInstance,
NULL)))
{
KillGLWindow();
MessageBox(NULL,"Pencere Oluşma Hatası.","Hata",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

staticPIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
bits,
0, 0, 0, 0, 0, 0,
0,
0,
0,
0, 0, 0, 0,
16,
0,
0,
PFD_MAIN_PLANE,
0,
0, 0, 0
};

if (!(hDC=GetDC(hWnd)))
{
KillGLWindow();
MessageBox(NULL,"Can't Create A GL Device Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd)))
{
KillGLWindow();
MessageBox(NULL,"Can't Find A Suitable PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if(!SetPixelFormat(hDC,PixelFormat,&pfd))
{
KillGLWindow();
MessageBox(NULL,"Can't Set The PixelFormat.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if (!(hRC=wglCreateContext(hDC)))
{
KillGLWindow();
MessageBox(NULL,"Can't Create A GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

if(!wglMakeCurrent(hDC,hRC))
{
KillGLWindow();
MessageBox(NULL,"Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

ShowWindow(hWnd,SW_SHOW);
SetForegroundWindow(hWnd);
SetFocus(hWnd);
ReSizeGLScene(width, height);

if (!InitGL())
{
KillGLWindow();
MessageBox(NULL,"Initialization Failed.","ERROR",MB_OK|MB_ICONEXCLAMATION);
return FALSE;
}

return TRUE;
}

LRESULT CALLBACK WndProc(HWNDhWnd,
UINTuMsg,
WPARAMwParam,
LPARAMlParam)
{
switch (uMsg)
{
case WM_ACTIVATE:
{
if (!HIWORD(wParam))
{
active=TRUE;
}
else
{
active=FALSE;
}

return 0;
}

case WM_SYSCOMMAND:
{
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
}

case WM_CLOSE:
{
PostQuitMessage(0);
return 0;
}

case WM_KEYDOWN:
{
keys[wParam] = TRUE;
return 0;
}

case WM_KEYUP:
{
keys[wParam] = FALSE;
return 0;
}

case WM_SIZE:
{
ReSizeGLScene(LOWORD(lParam),HIWORD(lParam));
return 0;
}
}


return DefWindowProc(hWnd,uMsg,wParam,lParam);
}

int WINAPI WinMain(HINSTANCEhInstance,
HINSTANCEhPrevInstance,
LPSTRlpCmdLine,
intnCmdShow)
{
MSGmsg;
BOOLdone=FALSE;

if (MessageBox(NULL,"Tam ekran Modunda Çalışsın mı?", "Tam Ekran Başlat?",MB_YESNO|MB_ICONQUESTION)==IDNO)
{
fullscreen=FALSE;
}

if (!CreateGLWindow("tansalic@walla.com",640,480,16,fullscreen))
{
return 0;
}

while(!done)
{
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
if (msg.message==WM_QUIT)
{
done=TRUE;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{

if (active)
{
if (keys[VK_ESCAPE])
{
done=TRUE;
}
else
{
DrawGLScene();
SwapBuffers(hDC);

}
}

if (keys[VK_F1])
{
keys[VK_F1]=FALSE;
KillGLWindow();
fullscreen=!fullscreen;

if (!CreateGLWindow("Kaidr@Kadir.com",640,480,16,fullscreen))
{
return 0;
}
}
}
}


KillGLWindow();
return (msg.wParam);
}


kadir göksu 0 537 714 57 25
kadir göksu 0 537 714 57 25

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göksudan Kadir tekrar bir mükemmel kod
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